Il 27 Ottobre, League of Legends, realizzato dalla Riot Games e pubblicato in Europa da GOA, si avvia verso il rilascio implementando una super patch con tutte le modifiche finali che prepareranno il gioco per il lancio finale. Fix e bilanciamenti a profusione e sopratutto due nuovi eroi: Shaco ed Heimerdinger. Qui di seguito le patch notes estese:
League of Legends v0.9.25.34
New Customizable Key Bindings
New End of Game Ceremony
New Music for Summer and Winter Map
New Environment Particles for the Winter Map (It now snows!!)
A New Champion Approaches: Shaco, the Demon Jester
Shaco stealths himself instantly and teleports to target location, his next attack auto crits for bonus damage.
Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to fear nearby units and attack them when someone comes nearby.
Passive: Shaco’s attacks passively poison targets on hit, reducing their chance to hit and slowing them.
Active: He can throw his daggers to deal damage and poison the target.
Shaco creates an illusion of himself, which can attack nearby enemies. Upon death, it explodes, dealing AoE damage.
Shaco deals 25% bonus damage when striking a unit from behind.
A New Champion Approaches: Heimerdinger, the Revered Inventor
H-28G Evolution Turret
Heimerdinger lays down a machine gun turret. This turret gains experience from attacking units, and can be upgraded.
Heimerdinger fires a number of champion seeking missiles, randomly targeting champions within its super long range.
CH-1 Concussion Grenade
Heimerdinger lobs a grenade at a location, dealing damage to enemy units / structures as well as stunning anyone directly hit and blinding surrounding units.
Passive: Cooldown Reduction.
Active: Target an Evolution Turret to heal it, double its attack speed for 10 seconds, add 200 Health, 10 damage, 10 Armor, and upgrade it to: Lvl 2: Ur’Anium Rounds – Basic attacks reduce armor & magic resist by 1 or Lvl 3: Explosive Cartridges – Basic attacks deal AoE damage.
Techmaturgical Repair Bots Heimerdinger gives nearby allied Turrets and Champions 6/12/16/22 health regen per 5.
Changed Mana Cost from 50/45/40/35/30 to a flat 50/50/50/50/50
Changed Damage from a flat 155 to a scaling Damage of 115/130/145/160/175
Increased cast range from 400 to 600
If Tibbers kills a sigil monster, Annie will now receive the sigil
Changed Spell Projectile back to Previous look.
Cho’Gath now receives 8-16.5 mana when he kills a unit in addition to the normal Health gain on kill
Reduced Damage from 20/30/40/50/60 to 20/27/35/52/50
Reduced Health Cost from 20/30/40/50/60 to 20/27.5/35/42.5/50
Increased Damage Increase from 50/65/80/95/110 to 40/55/70/85/100
Reduced Health Cost from 20/35/50/65/80 to 15/30/45/60/75
Changed Damage from 170/250/330 to 150/250/350
Reduced Damage from 40/80/120/160/200 to 30/60/90/120/150
Increased ability scaling with attack damage from 0.65 to 0.8
Changed Radiance to a true heal and should now be affected by Healing Reduction effects.
Changed the Look of her model
Decreased Damage from 60/90/120 to 30/45/90
Increased Scaling with Physical Damage from 15% to 65%
Increased Scaling with Ability Power from 20% to 50%
New Sounds for all of her spells
Reduced Range from 650 to 600
Modified Chance to Double Strike from 12% to 10%
Increased Damage from 375/550/750 to 400/600/800
Increased Slow % from 45% to 49%
Updated Recommended Items
His passive icon will now persist through death
Fury of the Sands (Avatar of Death)
Now gains 300/450/600 Health (removed the missing attack speed component)
Changed the ability power coefficient on Fury of the Sands from 100:5 to 100:1% increased damage.
Reduced Slow % per second from 4/8/12/16/20 to 3/6/9/12/15
Increased Base Slow % from 32% to 35%
Damage from Spirit Fire will now break recall
Damage will now interact properly with Soul Eater. It was stealing 20% regardless of level
Modified the damage gain on kill from 1/1.5/2/2.5/3 to 2 at all levels
Increased Time to Detonate from 2 to 4
Increased Mana Cost from 50/65/80/95/110 to 70/80/90/100/110
Reduced Cooldown from 10 to 9
Reduced Duration from 12 to 9
Increased Armor from 30 to 35
Increased Healing per Second from 7/11/15/19/23 to 11/18/25/32/39
Increased Ability Power Ratio from 0.085 to 0.11
Increased Ability Power Ratio from 0.4 to 0.6
Increased Damage from 40/80/120/160/200 to 50/100/150/200/250
Increased Slow % from 20/30/40/50/60 to 30/37/45/52/60
Pick a Card
Fixed an issue allowing for infinite blue cards
Fixed an issue that would cause gold card particles to play but not have an effect
Blue cards now properly lock and cause a redraw when used.
Removed a bug causing the mana cost of Pick a Card to be doubled
Mana cost decreased from an effective 40/60/80/100/120 to an actual 40/50/60/70/80.
Cooldown increased from 3 seconds to 5 seconds.
Slows from Items (Phage, Frozen Mallet, Rylai’s Crystal Scepter) will no longer stack. The largest slow will take effect until duration wears then next largest slow will take effect if it’s still active.
Cleave damage is now physical instead of magic
Reduced Combine Cost from 500 to 450
Reduce Combine Cost from 950 to 750
Removed cooldown on placing consecutive Wards
Increased Duration from 180 to 210
Increased Mana Regen per 5 from 10 to 12
Reduced Combine Cost from 750 to 600
Elixir of Agility
Modified Crit from 12-21% to 20%
Modified Attack Speed from 35% to 20-35%
Increased the effectiveness of Ability Power Marks and Ability Power by level Marks
Increased the effectiveness of Mana by level Marks
Slightly decreased the effectiveness of Mana by level Seals and Glyphs
Mana Regeneration per 5 and Mana Regeneration per 5 by level are now primary stats for Seals instead of Glyphs, stats have been adjusted accordingly
Magic Penetration is now a primary stat for Marks instead of Glyps, stats have been adjusted accordingly
Magic Resistance and Magic Resistance by level are now priarmy stats for Glyphs instead of Seals, stats have been adjusted accordingly
Reducing the effectiveness of Armor Penetration by 15%
Reducing the effectiveness of Critical Damage by 10%
Summoner Spells & Masteries
Can now be removed by abilities that remove slow
Fixed a bug where if your champion dies while teleporting, the target it is teleporting to remains bound
Increased Range from 550 to 600
Increased Bonus Mana per level from 15 to 25 (increasing total potential mana from 115-370 to 125-550)
Reduced Duration from 7 to 6
Fixed a bug where the Cleave damage was being applied to the primary target
Increased Health per level from 150 to 160
Reduced Cooldown from 540 to 510
Increased Cooldown Reduction on Revive from 20 to 30
Increased Duration of 400 Health Buff from 90 to 120
Increased the Vision Duration Bonus on Clairvoyance from 3 to 4
Monsters now Regen 10% of their Max HP a second after retreating from combat instead of resetting to full.
Removed the ability for monsters sigils to be acquired by dead people
Added scaling from 16.5% to 25% on the Blue Golem Sigil
New Particles for the different Sigil Buffs
Starting HP Regen per second lowered from 25 to 15
Nashor gains 0.375 Health Regen a second every minute
New Particle for Baron Nashor Buff
Fixed an issue that allowed players to skip killing the champion and get stuck
Fixed an issue where minions would attack an invisible character
Added end of game ceremony
Fixed cases where players could break the camera panning by locking the camera mid pan.
General polish tweaks
Updated secondary / critical strike animations for: Sion, Malphite, Evelynn, Cho’Gath, Blitzcrank, Karthas, Sivir, Twisted Fate, Ashe
Items with aura effects should no longer have their auras persist through death.
Added a Cooldown Reduction tab in the Magic category in the item shop.
Fixed an issue that prevented people from walking around the first center turret of both teams.
Resolved an issue with one of his particles displaying through the fog of war.
New Ashe image on the Load Screen
Fixed a bug where Nashor’s particles appeared through Fog of War
Fixed a bug where if you had two bottom tier Items and bought a top Tier item it would consume both of the bottom tier Items
Polished and added new attack animations for Sivir
Can purchase New Champions, Runes, Champion Skins, and XP/IP Boosts
With the new store, you will have your Summoner Level, Runes, and Masteries reset.
With the new store, you will also have your win/loss/leave and recent matches reset.
Your ELO rating will not be reset.
Certain champions will be free to play while others will be locked. You will be able to purchase champions, Runes and XP/IP Boosts with Riot Points and Influence Points.
New First Time Experience
New Screen for Summoner Creation on First log in
New users will now be prompted to play the Tutorial when they first log in
New Champion Select Screen
New Layout with Champion Info Displayed on Mouse over
Displays which champions are locked/unlocked
New Champion Skin Selection
New End of Game Screen
New Bars denoting XP and IP gained for the match
New Stat and Score Tracking – Tab through Scoreboard, Grid, and Graph to view game stats
New After Game Chat Rooms – Talk with those on your team or everyone in the match.
New IP System
Gain 79 IP for a win and 47 IP for a Loss
Gain Bonus IP on winning when it is under 20 minutes. Bonus decays after 20 minute mark
Gain Bonus IP on losing when its over 45 minutes. Bonus initiates and then climbs to max value after the 20 minute mark.
Gain Bonus IP for number of games played without leaving
New tooltips when you mouse over rune slots in your spell book
Max Summoner Name Length is now 16 characters
New Music During Champion Select
Fixed a Bug where a screen saying Closed Beta 2 flashed on log in
Fixed a Bug where you could place talent points higher up in the tree than should be allowed