Pubblicata la nuova patch di Aliens: Colonial Marines

Sega ha pubblicato la nuova patch di Aliens: Colonial Marines, che andrà ad anticipare l’arrivo del dlc Statis Interrupted in uscita il 23 luglio su PC e Xbox360 e il 24 luglio su PS3.

Di seguito troverete il changelog completo:

Generale:

• Adjusted melee encounter animations

• Various AI Improvements

– Adjusted Xeno behavior to only allow for tail attacks when they’re on ceilings

– Fixed an issue that could cause Xenos to walk upright on ceilings

– Adjusted Lurker AI to retreat a bit after a close encounter

– Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter

– Fixed a bug where AI would still be targetable by Xenos while incapacitated

• Changed the close encounter lighting to fade out instead of abruptly turning off

• Addressed an issue where player weapons would possibly continue to fire during melee encounters

• Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer

• Adjusted the attack angle for the Xeno tail stab to prevent stretching

• Addressed an issue where Xeno gore effects would occasionally play twice

• Addressed an issue with the ‘Eat This!’ achievement from not being unlocked when using the double-barreled flush gun

• Addressed a rare crash bug when using interactive objects

• Addressed an issue where the motion tracker ping would play when you didn’t have a motion tracker available

• Addressed an issue where some particles would not appear when the World Detail slider was set to the minimum.

NOTE: This may require some users to re-configure the World Detail slider (under Settings -> Video ) to ensure the setting is applied properly.

Campagna:

• Adjusted “Recruit” difficulty to be easier. (Other difficulty options have not changed)

Varie: 

• Adjusted a broken Extermination Point in Excavation

• Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate

• Addressed an issue that wouldn’t let you select spectator cameras when joining games in progress

 

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