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Le skill elite di ventesimo livello possono essere prese recandosi alla Class Hall a Varanas.

Skill combinate con Knight come classe primaria:

 

Knight/Mage

LIGHTNING SHIELD – Your Shield Bash now slows the target for 5 sec
Passive

 

Knight/Rogue

SMASH – Causes 90% of main hand weapon’s dmg to target.(Damages the caster for 10% HPs)
Used after a critical hit
Range: 50
CD: 4 seconds
Migliorabile: +1.8% dmg per grade

 

Knight/Priest

HOLY SMITE – Causes 60% of main hand weapon dmg to target. Must already be affected by Holy Light’s Fury.
Costo in Mana: 30
Cast: Instant
CD: 4 seconds
Range: 50
Migliorabile: +1.2% weapon dmg per grade

 

Knight/Warrior

2-HAND AXE TRAINING – You can now equip 2-hand axe, and the dmg of 2-hand axe is increased by 5%.
Passive
Migliorabile: +.5% dmg per grade

 

Knight/Scout

ENHANCED HOLY STRIKE – Increases the dmg of Holy Strike.

Passive

 

Skill combinate con Mage come classe primaria:

 

Mage/Knight

RAYS OF LIGHT – like Galaxy but about 2.5x weaker
Costo in Mana: 30
Range: 200
CD: 2 seconds

 

Mage/Scout

FIRE ARROW -Magical critical rate is increased by 3% and your shot carries an additional fire dmg. This effect lasts for 300 sec
Cast: Instant
Costo in Mana: 30
 

Mage/Priest

PURIFY – Remove curse from a target
Costo in Mana: 150
Cast: Instant
Range: 200

 

Mage/Rogue 

KISS OF THE VAMPIRE – A thrown projectile deals 30 pure dmg and heals you for the same amount.

Costo in Mana: 40

Cast: Instant

CD: 60 seconds

Migliorabile: +9 dmg and +3 mana cost per grade

Note: Non sono necessari Proiettili. La skill Throw non influenza questa abilità

 

Mage/Warrior

MAGICAL ENLIGHTENMENT – You gain 10 MP every 4 sec for 5 min.

Richiede 35 Rage

Migliorabile: +1 MP per grade

Skill combinate con Priest come classe primaria:

 

Priest/Knight 

LIFE LINK – Your Instant Heal now also heals you, but not as much.

 

Priest/Rogue 

INFECTIOUS WOUND – Attacks targets wounds, causing 30 pts of dark dmg and lowers targets effectiveness of heals received by 2%. Lasts 12 sec

Range: 200

 Costo in Energia: 30

 Cast: Instant

 CD: 12 sec

 Migliorabile: +12.0 dmg and -1% healing effectiveness

  

Priest/Mage

REMOVE CURSE – Remove curse from a target

 Costo in Mana: 150

 Cast: Instant

 Range: 150

 CD: 10 seconds

 

 

 

Priest/Warrior

EXPLOSION OF FIGHTING SPIRIT – Does 80% of main hand weapon dmg to target. Must be in Battle Monk Stance

 Costo in Mana: 15

 Cast: Instant

 Migliorabile: +1.6 dmg per grade

 

Priest/Scout 

EXTENDED THROAT ATTACK – Increases the range of Throat Attack by 100.

 Passive

Skill combinate con Rogue come classe primaria:

 

Rogue/Knight 

POISON PROTECTION – When activated, will prevent any poison effect for the next 20 sec.
Costo in Mana: 30
CD: 2 min

 

Rogue/Scout 

RIPPED THROAT – Throat Attack now also adds silence to the target for 4 sec.
Passive

 

Rogue/Warrior 

ONE-HAND AXE MASTERY – Raises one-hand axe dmg by 5%

 Passive

 Migliorabile: +1% dmg per grade

  

Rogue/Priest

WOUND TEAR – Your Laceration critical rate is increased by 30%.
Passive

 

Rogue/Mage 

EXPLOSION TRAP – A burning magical trap that deals explosive damage to anyone that enters it causing 60 explosive damage, (can only place 1)

 Costo in Mana: 30

 Cast: Instant

 CD: 10 sec

 Migliorabile: +24 dmg and +3 mana cost per grade

Skill combinate con Scout come classe primaria:

 

Scout/Rogue

BLINDING POWDER – Prevents your target from dealing any attacks for 5 sec (Effect removed when target is attacked)
Costo in Energia: 30
Cast: Instant
Range: 100
CD: 60 sec

 

Scout/Mage 

BLAZING ENERGY – When activated, your fire elemental based spells dmg will be increased by 2% for 600 sec
Cast: Instant
Mana Cost: 30
Migliorabile: ???
Note: Self Buff

 

Scout/Knight 

HEALING SHOT- Heals your target’s HP for 30.0 points
Costo in Mana: 20 mana
Range: 150
Cast: Instant
CD: 8 seconds
Migliorabile: +5.4 HP per grade
Note: Can be cast on self

 

Scout/Warrior 

MASTER OF SURVIVAL – Maximum HP increased by 50 points.
Passive
Migliorabile: +10 HP per grade

 

Scout/Priest

ENCHANTED ARROWS – Target recovers 10 MP every 2 sec for 12 sec.
Costo in Mana: 30
Cast: Instant
Range: 330
CD: 5 min
Migliorabile: +10 MP every 2 sec per grade

Skill combinate con Warrior come classe primaria:

 

Warrior/Rogue 

SPEED UP – Increases movement speed by 3%
Passive
Migliorabile: +.25 movement speed per grade.

 

Warrior/Scout 

DAZE SHOT – Causes your target to be dazed for (Buff0 – time) seconds. (ranged Weapon must be equipped.) <—dunno the that amount of time since what I wrote is what it shows.
Richiede 30 concentration
Cast: Instant
CD: 10 seconds
Range: 150

 

Warrior/Priest

DISTURBING STRIKE – Interrupts target’s casting time and causes 16.4 points of dmg
Richiede 30 rage
Cast: Instant
CD: 10 seconds
Migliorabile: +3.3 dmg per grade

 

Warrior/Knight

BLOCKING STANCE – Increases your blocking rate by 10% for 20 seconds
Costo in Mana: 20
Cast: Instant
Migliorabile: +.5% blocking rate and +4 second duration per grade

 

Warrior/Mage 

LIGHTNING’S TOUCH – Your weapon strikes the enemy with a flash of lightning, dealing 50 points of wind damage.
Costo in Mana: 30
Cast: Instant
Range: 50
Migliorabile: +22.5 dmg and +3 mana cost per grade

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Parliamo di videogiochi dal 2008

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